Answer by Jessy
You can't change the rotation of a character controller. It's always aligned to world space. The character controller simply doesn't work like other colliders, in terms of setup.
View ArticleAnswer by Arbbot
Wow, I have been dealing with this issue for a few days now. Seems to me that this is a common scenario for Unity Game Development, but I can't find an answer to this problem. How do you solve this?...
View ArticleAnswer by jc_lvngstn 1
Could you add an empty gameobject to the animal, add the capsule collider to that, then rotate the empty gameobject?
View ArticleAnswer by Arbbot
Yes it is possible to add any kind of collider to the animal child GO. What I'm not sure is what else I need to do to actually get the hits. I mean, the animal child object has a box collider which is...
View ArticleAnswer by Arbbot
Ok so after digging all around the Internet, including Unity official forums and answers, and even Thesis studies of Computer Animation Graphics using Unity, it seems that there's no way around the...
View ArticleAnswer by giantkilleroverunity3d
And this was wished for in Unity 3? How about 5 and onward? No. It still does not exist. Oh the friggin pain of free shat!
View ArticleAnswer by Jessy
You can't change the rotation of a character controller. It's always aligned to world space. The character controller simply doesn't work like other colliders, in terms of setup.
View ArticleAnswer by Arbbot
Wow, I have been dealing with this issue for a few days now. Seems to me that this is a common scenario for Unity Game Development, but I can't find an answer to this problem. How do you solve this?...
View ArticleAnswer by jc_lvngstn 1
Could you add an empty gameobject to the animal, add the capsule collider to that, then rotate the empty gameobject?
View ArticleAnswer by Arbbot
Yes it is possible to add any kind of collider to the animal child GO. What I'm not sure is what else I need to do to actually get the hits. I mean, the animal child object has a box collider which is...
View ArticleAnswer by Arbbot
Ok so after digging all around the Internet, including Unity official forums and answers, and even Thesis studies of Computer Animation Graphics using Unity, it seems that there's no way around the...
View ArticleAnswer by giantkilleroverunity3d
And this was wished for in Unity 3? How about 5 and onward? No. It still does not exist. Oh the friggin pain of free shat!
View ArticleAnswer by Jessy
You can't change the rotation of a character controller. It's always aligned to world space. The character controller simply doesn't work like other colliders, in terms of setup.
View ArticleAnswer by Arbbot
Wow, I have been dealing with this issue for a few days now. Seems to me that this is a common scenario for Unity Game Development, but I can't find an answer to this problem. How do you solve this?...
View ArticleAnswer by jc_lvngstn 1
Could you add an empty gameobject to the animal, add the capsule collider to that, then rotate the empty gameobject?
View ArticleAnswer by Arbbot
Yes it is possible to add any kind of collider to the animal child GO. What I'm not sure is what else I need to do to actually get the hits. I mean, the animal child object has a box collider which is...
View ArticleAnswer by Arbbot
Ok so after digging all around the Internet, including Unity official forums and answers, and even Thesis studies of Computer Animation Graphics using Unity, it seems that there's no way around the...
View ArticleAnswer by giantkilleroverunity3d
And this was wished for in Unity 3? How about 5 and onward? No. It still does not exist. Oh the friggin pain of free shat!
View Article
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